In the last article in this series, I laid out the basics of using Mystery Men! for a Swords and Sorcery-style campaign, the likes of which you’ve probably read in Conan or Red Sonja comics.
This article continues this with some thoughts on the idea of thieves.
MM! uses three classes. The adventurer is your standard super hero type, with a set array of powers. The sorcerer can have some set
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